> For the complete documentation index, see [llms.txt](https://hash-store.gitbook.io/hash-game-store-whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://hash-store.gitbook.io/hash-game-store-whitepaper/solution/for-developers.md).

# For Developers

### <mark style="color:red;">Lowest Fees</mark>

Hash Game Store will charge the **lowest fees over game sales** compared to big players like Steam or Epic Games, who charge 30% and 12%, respectively.

### <mark style="color:red;">Decentralized Anti-Piracy Mechanisms</mark>

Since game ownership is validated by blockchain technology, only players with an **official game key** will be able to enter the game. Most developers don't want to face risk of losing revenue due to piracy and illegal downloads.

### <mark style="color:red;">Innovative Revenue Model - Sales & Resales</mark>

Developers will generate revenue from **every sale** as well as **every resale** through our platform. Not only will the sale royalties for developers be very close to 100%, but developers will be able to control several **resale parameters**.&#x20;

By managing deterministic parameters like **revenue sharing**, **resale restrictions** and others, developers can build strategies to maximize **both revenue and community satisfaction**.

### <mark style="color:red;">Reselling Restrictions</mark>

Most game sales occur in the first couple of months after its launch. To avoid immediate **price decreases due to over-reselling**, developers may want to implement **resale limitations** such as dynamic resell royalties after the game is purchased. This protects **high sale volumes** in the initial months, meaning it won't affect developer's gross sales.

### <mark style="color:red;">Limited Editions</mark>

By being on the blockchain, game keys can be **transparently unique.**&#x20;

Limited assets with high demand create **speculative resale markets** with rising prices, thus providing developers additional revenue streams. It also establishes new **speculative investment channels** that both developers and players can profit from.
